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		<title>BBillboard</title>
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		<h1>BBillboard</h1>
		<p>Inherites from <a href="BShape.html">BShape</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right">enum </td><td><a href="#Facing">Facing</a></td></tr>
			<tr><td align="right"></td><td><a href="#BBillboard()">BBillboard</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BBillboard(BReal)">BBillboard</a>(BReal size);</td></tr>
			<tr><td align="right"></td><td><a href="#BBillboard(BReal, BReal)">BBillboard</a>(BReal width, BReal height);</td></tr>
			<tr><td align="right"></td><td><a href="#BBillboard(const BBillboard&)">BBillboard</a>(const BBillboard& other);</td></tr>
			<tr><td align="right"></td><td><a href="#~BBillboard()">~BBillboard</a>();</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#copy(const BShape&)">copy</a>(const BShape& other);</td></tr>
			<tr><td align="right">virtual BShape* </td><td><a href="#clone()">clone</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(BReal, BReal)">setSize</a>(BReal width, BReal height);</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(const BRealSize&)">setSize</a>(const BRealSize& size);</td></tr>
			<tr><td align="right">const BRealSize& </td><td><a href="#size()">size</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setFacing(Facing)">setFacing</a>(Facing facing);</td></tr>
			<tr><td align="right">Facing </td><td><a href="#facing()">facing</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setAxis(const BVector&)">setAxis</a>(const BVector& axis);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#axis()">axis</a>() const;</td></tr>
			<tr><td align="right">const BQuad& </td><td><a href="#quad()">quad</a>() const;</td></tr>
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		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#refresh(BBox&)">refresh</a>(BBox& box);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#render(BRender&)">render</a>(BRender& render);</td></tr>
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		<div id="desc">
			<h2>Detailed Description : </h2>
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		<h2 id="docs">Member Documentation</h2>
		<div id="Facing">
			<h3>enum Facing</h3>
			<table class="enum">Facing
				<tr><td>Facing_None</td><td>desc</td></tr>
				<tr><td>Facing_Free</td><td>desc</td></tr>
				<tr><td>Facing_Axial</td><td>desc</td></tr>
				<tr><td>Facing_Max</td><td>desc</td></tr>
			</table>
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		<div id="BBillboard()">
			<h3>BBillboard();</h3>
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		<div id="BBillboard(BReal)">
			<h3>BBillboard(BReal size);</h3>
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		<div id="BBillboard(BReal, BReal)">
			<h3>BBillboard(BReal width, BReal height);</h3>
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		<div id="BBillboard(const BBillboard&)">
			<h3>BBillboard(const BBillboard& other);</h3>
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		<div id="~BBillboard()">
			<h3>~BBillboard();</h3>
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		<div id="copy(const BShape&)">
			<h3>virtual void copy(const BShape& other);</h3>
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		<div id="clone()">
			<h3>virtual BShape* clone() const;</h3>
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		<div id="setSize(BReal, BReal)">
			<h3>void setSize(BReal width, BReal height);</h3>
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		<div id="setSize(const BRealSize&)">
			<h3>void setSize(const BRealSize& size);</h3>
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		<div id="size()">
			<h3>const BRealSize& size();</h3>
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		<div id="setFacing(Facing)">
			<h3>void setFacing(Facing facing);</h3>
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		<div id="facing()">
			<h3>Facing facing() const;</h3>
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		<div id="setAxis(const BVector&)">
			<h3>void setAxis(const BVector& axis);</h3>
		</div>
		<div id="axis()">
			<h3>const BVector& axis() const;</h3>
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		<div id="quad()">
			<h3>const BQuad& quad() const;</h3>
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		<div id="refresh(BBox&)">
			<h3 id="refresh(BBox&)">virtual void refresh(BBox& box);</h3>
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		<div id="render(BRender&)">
			<h3 id="render(BRender&)">virtual void render(BRender& render);</h3>
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